These finishing attacks are not super mechanically important but they are tonally important in establishing that you have a very visceral and bloody relationship with this world. It is indicative of what makes part of this game particularly special: you are looking for opportunities to deflect attacks and open to brutal executing finishers. It does not, fascinatingly enough exist in any Metroid or Castlevania game that I know of. This is a pretty simple thing that exists in the Dark Souls game. It’s this moment right here: that is a parry where he deflects an enemies’ oncoming attack, which opens them up to vulnerability, which retaliates. This is the only trailer that I have found of the game that really showcases the parry. By having the associative shots that is implying that you’re going to be using the same verbs to relate to different environments in the same way. “ Brutal Pixel-Perfect Combat…“ They’re showing a diverse array of levels to show that there is a very diverse variety of scenes. These are key characteristics of the influence of the genre: the world is cohesively interrelated and you will find special things if you are paying close attention. You are going to explore a map that is interconnected. Meaning, that you are going to find things that you didn’t know were there. You need to make sure that there is some really good exploration… The part that’s really great here is when it gets to this point here: “ Explore a forsaken land… ” This is definitive of the Metroidvania genre. The opening cut scene elements, again were fine. The first and foremost thing, I’m not going to go the whole way through the whole trailer. We are going to roll back through and process some of those elements. What I personally resonated with the most was to showcase the outstanding characteristics of this precise kind of Metroidvania. Again some of the other trailers do things a little bit better in some ways - but this one I feel is the best summary of what makes the game exceptionally special. There’s a lot of things about this trailer that really work well to showcase what’s special about the game. That’s actually really really important special sauce to the game. Wait for it, wait for it… There it is. Again there’s really crafty finishers and variety. They are not Dark Souls hard…That move right there is so important to defining it as a Metroidvania. They are not the hardest thing in the world. Notice the parries, the blocks and the retaliation from the parries. Notice the editing on these shots, running right, changing the scene, still running right. Let’s check it out! ( Blasphemous – Announcement Trailer | PS4): I am going to talk about my favorite game in the genre that I have played this year, which is Blasphemous. You kind of know you are going to be getting some kind of combination of Castlevania, well, specifically Castlevania: Symphony of the Night and Metroid or Super Metroid in this particular case. There is so much that can be said about the genre at large. Metroidvanias are kind of the most clearly defined video game genre that we have. Welcome to Is It My Genre? - Episode 4: Blasphemous
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